A Reality Game to Cross Disciplines: Fostering Networks and Collaboration
Keywords:
network analysis, game, education reform, learning assessment, reality ends hereAbstract
The rise of reality gaming introduces a new possibility: that games can directly shape real-world networks, even as they educate. Network relations and skills are associated with career growth, educational attainment and even civic participation. Using methods of network analysis, this paper investigates the game "Reality Ends Here" over two years. The semester-long game is designed for freshmen university students, and is deliberately kept underground, which is rare in education. The game fosters multimedia production by small student groups, with hundreds of team submissions created each semester. This paper seeks to advance the formative use of network analysis for games that address human capital in education. Findings confirm that a player’s network centrality correlates with their game score. Team formation was biased by gender and academic discipline, but appears within acceptable levels. Implications are discussed for how game performance can be tied to various network indicators.Downloads
Published
2014-01-01
Bibtex
@Conference{digra661, title ="A Reality Game to Cross Disciplines: Fostering Networks and Collaboration", year = "2014", author = "Stokes, Benjamin and Watson, Jeff and Fullerton, Tracy and Wiscombe, Simon", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/661}", booktitle = "Proceedings of DiGRA 2013 Conference"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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