Puzzle Is Not a Game! Basic Structures of Challenge
Keywords:
puzzle, challenge, philosophy, ontology, dynamicsAbstract
By analyzing ontological differences between two contested concepts, the puzzle and the game, the paper aims at constructing a structural framework for understanding the videogame and its challenges. The framework is built on three basic challenge structures: the puzzle, the strategic challenge, and the kinesthetic challenge. The argument is that, unlike the latter two, the puzzle cannot constitute a game.Downloads
Published
2014-01-01
Bibtex
@Conference{digra670, title ="Puzzle Is Not a Game! Basic Structures of Challenge", year = "2014", author = "Karhulahti, Veli-Matti", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/670}", booktitle = "Proceedings of DiGRA 2013 Conference"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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