Defragging the Magic Circle: From Experience Design to Reality Design
DOI:
https://doi.org/10.26503/dl.v2013i1.3128Keywords:
Augmented Play, Reality Games, Pervasive Games, Reality Design, Theater, Performance, Contemporary ArtAbstract
This paper presents the research results on Augmented Play conducted at the GameLab of the Institute for Postdigital Narratives at the Karlsruhe University of Arts and Design (Germany) from 2010-2012. With digital media, a playful mindset increasingly pervades aspects of everyday life, thereby shaping our understanding of reality. This expanded definition of play is the foundation according to which we analyze, modify, and apply the implicit rules of diverse media formats on Pervasive Games for artistic purposes. Therefore, our interdisciplinary artistic research focuses strongly on the ontological shift from game design as experience design towards the playful construction of facts as artistic strategy, a methodology we call “Reality Design”. Reality Design follows avant-garde practices, intending to merge and reflect upon theoretical and practical dimensions of the subject at hand, allowing for a critical and highly creative approximation to the contemporary value of reality games.Downloads
Published
2026-07-30
Bibtex
@Conference{digra3128, title ="Defragging the Magic Circle: From Experience Design to Reality Design", year = "2026", author = "Rafinski, Adam and Zielke, Markus", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2013i1.3128}", booktitle = "Proceedings of DiGRA 2013 Conference"}
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