Teaching Serious Game App Design Through Client-based Projects
Keywords:
serious games, game design pedagogy, mobile games, mobile apps, client-basedAbstract
This paper explores mobile game development courses conducted during the 2012/2013 academic year at George Mason University. In the courses, students had to design mobile games for clients. Each design group of five students was responsible for developing a game that would address the clients’ goals. Throughout each course students developed mobile game prototypes and, eventually, an alpha build of the proposed mobile game on a phone or tablet. This paper explores the effectiveness of studio courses in embodying the game design process over individual tool-based courses. It examines the effectiveness of an immersive client-based design project at demonstrating development issues to students. Lastly, it explores how such courses can fit into a Game Design curriculum while still addressing specific Serious Game issues. Through the exploration proposed, educators can consider whether the challenges, surprises, and management issues inherent in client-based projects are worth wider adoption.Downloads
Published
2014-01-01
Bibtex
@Conference{digra652, title ="Teaching Serious Game App Design Through Client-based Projects", year = "2014", author = "Totten, Christopher", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/652}", booktitle = "Proceedings of DiGRA 2013 Conference"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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