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2026: Abstract Proceedings of The Gam(bl)ing Conference 2026
2026: Abstract Proceedings of The Gam(bl)ing Conference 2026
Published:
2026-09-17
Papers
The Gam(bl)ification Matrix: How Social and Mechanical Infrastructure Normalises Gambling in Video Games
Beth Wells
PDF
Lootboxes as gateway drug: Findings from a two-wave longitudinal survey
Anne Mette Thorhauge
PDF
Is It Gambling? Young Players' Perceptions of Loot Boxes, Skin Gambling, and Risk in Mainland China
Yekun Sun, Gerda Reith, Heather Wardle
PDF
Digital Gaming/Gambling Harms and Students: Financial Literacy and the Transition to Adulthood
Amy Linklater
PDF
Risk Factors For Loot Box Engagement in U.S. College Students
Cassandra Grinstead, David C. R. Kerr, Connor Punsalan, Jaedyn Antle
PDF
Gamblification, Professional Complicity and Regulatory Failures in Mediated Live Sport on the island of Ireland.
Aphra Kerr, Paul Kitchin, Tugce Bidav, Eamonn Sullivan, Erin McEvoy
PDF
Loot Box Purchasing in Adolescents: Three-Wave Trajectories, Transitions, and Prospective Associations with Online Gambling Behavior
Abel Nogueira López, Joaquín González-Cabrera, Aránzazu Basterra-González, Susana Jiménez-Murcia, Antonio Rial-Boubeta, Juan Manuel Machimbarrena
PDF
From Gambling to Gam(bl)ing: Population-Level Evidence of Changing Play Cultures in Finland
Jani Kinnunen
PDF
Cashing Out: Liquidity-Based Gamblification and Market Governance in Video Games
Zixuan Zhu
PDF
How Do Players Experience Win/Loss Patterns? An In-The-Wild Study of a Casual Mobile Game
Timothy Merritt, Daniel Cermak-Sassenrath
PDF
Prevalence of Random Reward Mechanisms in the Danish-facing Google Play Store
Asger Holmehøj Bach, Yuchen Huang, Rune Kristian Lundedal Nielsen
PDF
Gambling-like mechanics in Roblox player generated content
Callum Deery
PDF
Gacha Games In English-language Journalism: How Do News Stories Represent The Emergent Form Of Quasi-gambling?
Yuchen Huang
PDF
Views on Gacha Games and Mechanics from a Canadian context: A qualitative study
Ryan Nguyen, Hyoun S. (Andrew) Kim, Lisa Henkel, David C. Hodgins, Philip Newall, Zsolt Demetrovics, Sherry H. Stewart, Daniel L. King, Hermano Tavares, Jung-Seok Choi, Andre Luiz Monezi Andrade, Andrea Czakó
PDF
Loot box-related risk as a partial mediator between problematic gaming, gambling severity in Spanish adolescents
Abel Nogueira López, Joaquín González-Cabrera, Juan Manuel Machimbarrena, Joël Billieux, Ignacio Guadix-García, Antonio Rial-Boubeta
PDF
Digital resilience, health, and harms, with the digital convergence
Sarah Hodge
PDF
Player plans, RNGesus laughs: Dark Patterns and Commodification of Play in Gacha games
Amitoj Kaur Chandi
PDF
Gameplay as Labor in Genshin Impact: The Hybrid Payment Strategy of Gacha Games
Ning Zhou, Yutong Chen
PDF
The Pastoralization of Gambling: Historical Ideologies and the Casino in Stardew Valley
Xintong Zhao
PDF
US vs Genshin Impact: Settling video game loot box consumer protection concerns? An international comparison of gacha monetisation design
Yuchen Huang, Chelsea Xiaoyao Ren
PDF
Gambling-like mechanics in video games: A challenging regulatory framework
Pierre-Xavier Chomiac de Sas, Sophie Roman
PDF
It's 2045, I Spent $700 Rolling for Klee, and Genshin Impact Shuts Down: Copyright Law, Media Preservation, and Gacha Games
Joseph Godfrey
PDF
Protecting Minors from Blind Boxes: Procuratorial Public Interest Litigation as a Supplementary Regulatory Mechanism in China
Jingru Peng
PDF
Digital Blind Boxes: Can Sensory Interaction Improve the Player Experience and Reduce the Potential Harms of Loot Boxes?
Dominik Szczepaniak, Lana Stepišnik, Rune K. L. Nielsen
PDF
Let's Play Crypto: Normalising Financial Speculation in Neobanking Apps
Yuening Li
PDF
Edging the Max Win: Loot Box Practices of Popular Live Streamers
Geoffrey Lee
PDF
The intersection between gaming, gambling, and social media platforms in the case of five Danish gambling streamers on Twitch, Kick, and YouTube
Emil Lundedal Hammar
PDF
Gambling by proxy: Loot box live streams and the digital gambling ecosystem
Marium Ibrahim Ahmed, Eva Grosemans
PDF
How Mainland China Governs Video Game Monetisation: An Imbalanced Framework
Tianyi Zhangshao, Ben Egliston, Marcus Carter
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Who Owns Gaming?: Analyzing Gambling's Semantic Displacement of Digital Games in Philippine Cultural Policy
Jean Carl Nathaniel E. Supan
PDF
Beyond Disclosure: Youth Protection and the Regulation of Randomised Rewards in South Korea, Japan, and Brazil
Mario Eduardo Martinez Guarnieri
PDF
Dark Patterns Across the Gambling User Journey: Evidence from an Australian Pilot Audit
Wenyu Zhou, Jack McGarrigle, Robert Heirene, Simon Dymond, Sally Gainsbury
PDF
How Loot-Box Dark Patterns Cause Service Failure and Erode Player Trust in Games
Changsok Yoo, Lihua Quan, Yue Dong
PDF