Digital Blind Boxes: Can Sensory Interaction Improve the Player Experience and Reduce the Potential Harms of Loot Boxes?

Authors

  • Dominik Szczepaniak
  • Lana Stepišnik
  • Rune K. L. Nielsen

Keywords:

loot box, digital blind box, blind box, sensory interaction, interactivity, hapticity, friction

Abstract

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Published

2026-09-17

Bibtex

@Conference{digra3154, title ="Digital Blind Boxes: Can Sensory Interaction Improve the Player Experience and Reduce the Potential Harms of Loot Boxes?", year = "2026", author = "Szczepaniak, Dominik and Stepišnik, Lana and Nielsen, Rune K. L.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3154}", booktitle = "Abstract Proceedings of The Gam(bl)ing Conference 2026"}