The intersection between gaming, gambling, and social media platforms in the case of five Danish gambling streamers on Twitch, Kick, and YouTube
Keywords:
streaming, gambling, gaming, twitch, youtube, kick, gambling operators, social media, platforms, gaming cultureAbstract
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2026-09-17
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@Conference{digra3157, title ="The intersection between gaming, gambling, and social media platforms in the case of five Danish gambling streamers on Twitch, Kick, and YouTube", year = "2026", author = "Hammar, Emil Lundedal", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3157}", booktitle = "Abstract Proceedings of The Gam(bl)ing Conference 2026"}
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