Views on Gacha Games and Mechanics from a Canadian context: A qualitative study
Keywords:
gacha, gambling, loot boxes, qualitative, gaming, video games, perceptionsAbstract
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Published
2026-09-17
Bibtex
@Conference{digra3144, title ="Views on Gacha Games and Mechanics from a Canadian context: A qualitative study", year = "2026", author = "Nguyen, Ryan and Kim, Hyoun S. (Andrew) and Henkel, Lisa and Hodgins, David C. and Newall, Philip and Demetrovics, Zsolt and Stewart, Sherry H. and King, Daniel L. and Tavares, Hermano and Choi, Jung-Seok and Andrade , Andre Luiz Monezi and Czakó, Andrea ", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3144}", booktitle = "Abstract Proceedings of The Gam(bl)ing Conference 2026"}
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