How Do Players Experience Win/Loss Patterns? An In-The-Wild Study of a Casual Mobile Game
Keywords:
chance, player experience, casual game, event sequencingAbstract
Downloads
Published
2026-09-17
Bibtex
@Conference{digra3140, title ="How Do Players Experience Win/Loss Patterns? An In-The-Wild Study of a Casual Mobile Game", year = "2026", author = "Merritt , Timothy and Cermak-Sassenrath, Daniel ", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3140}", booktitle = "Abstract Proceedings of The Gam(bl)ing Conference 2026"}
Proceedings
Section
Papers
License
Licensing models vary between conference proceedings. Each published paper includes its applicable license terms within the PDF of the publication.