How Mainland China Governs Video Game Monetisation: An Imbalanced Framework
Keywords:
monetisation, media regulation, creative industry, funding schemes, video game industry, chinaAbstract
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2026-09-17
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@Conference{digra3159, title ="How Mainland China Governs Video Game Monetisation: An Imbalanced Framework", year = "2026", author = "Zhangshao, Tianyi and Egliston , Ben and Carter, Marcus ", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3159}", booktitle = "Abstract Proceedings of The Gam(bl)ing Conference 2026"}
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