The Gam(bl)ification Matrix: How Social and Mechanical Infrastructure Normalises Gambling in Video Games
Keywords:
gambling, taxonomy, loot boxes, ecosystem, mechanics, gamblificationAbstract
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2026-09-17
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@Conference{digra3131, title ="The Gam(bl)ification Matrix: How Social and Mechanical Infrastructure Normalises Gambling in Video Games", year = "2026", author = "Wells, Beth", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3131}", booktitle = "Abstract Proceedings of The Gam(bl)ing Conference 2026"}
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