Gacha Games In English-language Journalism: How Do News Stories Represent The Emergent Form Of Quasi-gambling?
Keywords:
gacha, loot boxes, video game, journalism, news stores, gambling, public opinionAbstract
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2026-09-17
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@Conference{digra3143, title ="Gacha Games In English-language Journalism: How Do News Stories Represent The Emergent Form Of Quasi-gambling?", year = "2026", author = "Huang, Yuchen ", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3143}", booktitle = "Abstract Proceedings of The Gam(bl)ing Conference 2026"}
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