US vs Genshin Impact: Settling video game loot box consumer protection concerns? An international comparison of gacha monetisation design
Keywords:
loot boxes, gacha, video games, consumer protection law, information disclosure, genshin impact, mihoyo, hoyoverse, cognosphereAbstract
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2026-09-17
Bibtex
@Conference{digra3150, title ="US vs Genshin Impact: Settling video game loot box consumer protection concerns? An international comparison of gacha monetisation design", year = "2026", author = "Huang, Yuchen and Ren , Chelsea Xiaoyao ", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/3150}", booktitle = "Abstract Proceedings of The Gam(bl)ing Conference 2026"}
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