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2020: Proceedings of DiGRA 2020 Conference: Play Everywhere
2020: Proceedings of DiGRA 2020 Conference: Play Everywhere
Published:
2020-01-01
Papers
Endogen: Framework for Designing Endogenous Educational Games
Sandeep Athavale, Girish Dalvi
PDF
(Un)Playful player responses to exclusive video game publishing
Sari Piittinen
PDF
A Framework of Player Objects in Virtual Environments
Ea Christina Willumsen
PDF
Creating Meaningful Games through Values-Driven Design Principles
Adam Jerrett, Peter Howell, Neil Dansey
PDF
“We’re Excited to Chart this Unknown Territory Together”: Storytelling Strategies in Patch Notes Documents
Ayse Gursoy
PDF
Toys Traveling through Geocaching: Mobile, Social and Hybrid Values of Play
Pirita Ihamäki, Katriina Heljakka
PDF
The Internet of Things Game: Revealing the Complexity of the IoT
Haider Akmal, Paul Coulton
PDF
Techno-Giants: The Giant, the Machine and the Human
Dom Ford
PDF
MeWare for Sale: Developer’s Approaches to Serious Mobile Music Games
Charlotte Pierce, Clinton J. Woodward, Anthony Bartel
PDF
Design and Development of Visualization Approaches for Informal Learning Game Logs
Xuanqi Feng, Masanori Yamada
PDF
Mental State Transition in Gaming Experiences
Hao Wang, Chun-Tsai Sun
PDF
Esports Viewer Perspectives on Cheating in Competition
Mark R Johnson, Brett Abarbanel
PDF
There’s an App For That?: Are Mobile Music Games Serious Educational Tools
Charlotte Pierce, Clinton J. Woodward, Anthony Bartel
PDF
EVE Online: The Worlds of Wealth and War
Brenton Hooper
PDF
A Data-driven Model for Mobile Game New Version Update Evaluation
Yanhui Su, Per Backlund, Henrik Engström
PDF
The Death of Gamers: How Do We Address The Gamer Stereotype?
Nina P. Houe
PDF
Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic Device
Hans-Joachim Backe
PDF
Towards a Language for Artistic Realism
Sebastian Weichelt
PDF
The Consumption of Food at Video Game Events
Ying-Ying Law
PDF
Hong Kong and Insect Rhetoric: The Spatial Politics of Pokémon GO
Hugh Davies
PDF
Classification of Gameplay Interaction in Digital Cultural Heritage
Jonathan Barbara
PDF
Can the Subaltern Game Design? An Exploratory Study About Creating a Decolonial Ludology Framework Through Ludonarratives
Eliane Bettocchi, Carlos Klimick, Letícia Perani
PDF
The Implied Designer and the Experience of Gameworlds
de Mosselaer Nele Van, Stefano Gualeni
PDF
Game Creation, Monetisation Models, and Ethical Concerns
Faltin Karlsen
PDF
From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality
Maria B. Garda, Niklas Nylund, Anna Sivula, Jaakko Suominen
PDF
Reality Inspired Games: Expanding the Lens of Games’ Claims to Authenticity
Robyn McMillan, Darshana Jayemanne, Iain Donald
PDF
Boal on a Boat – Teaching Critical Game Making
Patrick Prax
PDF
Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter
Nataska Statham, João Jacob, Mikael Fridenfalk
PDF
“Who thinks beating a child is entertainment?”: Ideological Constructions of the Figure of ‘The Child’ in Detroit: Become Human
Emma Reay
PDF
An Overview of Institutional Support for Game Students in Higher Education
José P. Zagal
PDF
Working Through Weightlessness in Postwar Japanese Tactical Wargames
Yasheng She
PDF
A Game to Support Children’s Participation in Urban Planning
Victor Bankler, Ugolotti Vania Castagnino, Henrik Engström
PDF
An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games
Yukiko Sato, Stefan Brückner, Shuichi Kurabayashi, Ikumi Waragai
PDF
Player Definitions of Success, Skill, and Leadership in Video Games
Christine Tomlinson
PDF
From ‘Silly’ to ‘Scumbag’: Reddit Discussion of a Case of Groping in a Virtual Reality Game
Lucy A. Sparrow, Madeleine Antonellos, Martin Gibbs, Michael Arnold
PDF
Storygameness: Understanding Repeat Experience and the Desire for Closure in Storygames
Alex Mitchell, Liting Kway, Brandon Junhui Lee
PDF
Between Pleasure and Power: Game Design Patterns In Clickbait Ludoporn
Cale Passmore, Sabine Harrer, Katta Spiel
PDF
“Sometimes I Like Killing as a Treat”: Children’s Transgressive Play in Minecraft
Jane Mavoa, Martin Gibbs, Bjorn Nansen
PDF
“It’s just part of being a person”— Sincerity, Support & Self Expression in Vignette Games
Thryn Henderson, Ioanna Iacovides
PDF
Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games
Annakaisa Kultima, Christina Lassheikki, Solip Park, Tomi Kauppinen
PDF
A Game Palette and Guidelines for Game Development for Minority Languages – Case Karelian Language
Paula Alavesa, Leena Arhippainen
PDF
Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s
Jaakko Suominen
PDF
Eliciting Affective Responses Through Sentient Encounters in a Farming Computer Game
Lee-Ann Sutherland
PDF
Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes
Petri Lankoski, Mikolaj Dymek
PDF
“Gamification Does Not Belong at a University”
Adam Palmquist, Jonas Linderoth
PDF
Deployment mechanics in analog and digital strategic games: A historical and theoretical framework
Riccardo Fassone, Giaime Alonge, Stefano Gualeni
PDF
Cryptomarkets Gamified: What Can We Learn by Playing CryptoKitties?
Alesja Serada
PDF
From the Magic Circle to Identity: A Case Study on Becoming a Videogame Designer in Singapore
Ru Chua Victoria Puay, J. Patrick Williams
PDF
The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D’s Resurgence
Premeet Sidhu, Marcus Carter
PDF
Design Bleed: A Standpoint Methodology for Game Design
Ida Toft, Sabine Harrer
PDF
Flow It, Show It, Play It: Hair in Digital Games
Andra Ivănescu
PDF
Playing as Travelling: At the Border of Leisure and Learning
Nökkvi Jarl Bjarnason
PDF
Taxonomies for Transactions and User Engagement in Mobile Games
Travis Windleharth, Jin Ha Lee
PDF
Patches and Player Community Perceptions: Analysis of No Man’s Sky Steam Reviews
Chien Lu, Xiaozhou Li, Timo Nummenmaa, Zheying Zhang, Jaakko Peltonen
PDF
The Post-Game Foodmob: Labor and Leisure in LARPing
Mehitabel Glenhaber
PDF
Playful Practices in Ancient Greek Philosophy
Sebastian Weichelt
PDF
“Overwatch is anime” – Exploring an alternative interpretational framework for competitive gaming
Maria Ruotsalainen, Tanja Välisalo
PDF