Towards a Language for Artistic Realism

Authors

  • Sebastian Weichelt

Keywords:

realism, representation, art theory, philosophy

Abstract

Realism has been a very vague and broad concept and term regarding videogames. While many related concepts are often subject of study, like representation, presence, historical accuracy, or immersion, there still is no language that can be used to talk about realism in a productive and precise manner. However, the term and concept have been discussed and analyzed in art theory and some language exists in that field. This paper reviews perspectives on realism in art theory and analyzes their applicability to videogames. The result is a concept of counterfeit realism, the quality of how well an artwork resists inquiry of its properties. The artwork can be said to be realistic to the degree to which the inquiry is unable to detect the artwork as a representation.

Downloads

Published

2020-01-01

Bibtex

@Conference{digra1204, title ="Towards a Language for Artistic Realism", year = "2020", author = "Weichelt, Sebastian", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1204}", booktitle = "Proceedings of DiGRA 2020 Conference: Play Everywhere"}