“Who thinks beating a child is entertainment?”: Ideological Constructions of the Figure of ‘The Child’ in Detroit: Become Human

Authors

  • Emma Reay

Keywords:

childhood studies, close reading, quantic dream, ideology, children, representation

Abstract

This article draws on sociological and anthropological theories relating to cultural constructions of the figure of ‘the child’ to determine whether Detroit: Become Human by Quantic Dream affirms or subverts ideological beliefs about children. It argues that much of the backlash Quantic Dream experienced following the premiere of the game’s trailer, which featured a scene of child abuse, can be understood part of a broader moral performance that relies on the sanctity of ‘the child’ to function as a touchstone for the modern Western society. It concludes that far from challenging dominant narratives about the moral value of ‘the child’, Detroit: Become Human replicates a conservative, reactionary, paternalistic view of children’s position within society.

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Published

2020-01-01

Bibtex

@Conference{digra1226, title ="“Who thinks beating a child is entertainment?”: Ideological Constructions of the Figure of ‘The Child’ in Detroit: Become Human", year = "2020", author = "Reay, Emma", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1226}", booktitle = "Proceedings of DiGRA 2020 Conference: Play Everywhere"}