The Consumption of Food at Video Game Events

Authors

  • Ying-Ying Law

Keywords:

video games, events, food, consumption, video gamer culture

Abstract

This paper develops the discussion from a completed ethnographic PhD thesis (Law 2016); it draws on the data gathered from interviews, focus groups and participant observations to consider the consumption of food at video game events. To date, there is still little empirical research conducted on video gamers that attend various video game events; in particular, the relationship between the consumption of food at video game events. Though it was not the intention of the research to explore the consumption of food amongst video gamers, the subsequent analysis of this data highlighted patterns in relation to the consumption of food amongst male and female gamers at video game events. This paper argues that the consumption of food provided a social significance to connect gamers together through ritual practices, such as eating and drinking together – which little has been explored within games studies.

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Published

2020-01-01

Bibtex

@Conference{digra1205, title ="The Consumption of Food at Video Game Events", year = "2020", author = "Law, Ying-Ying", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1205}", booktitle = "Proceedings of DiGRA 2020 Conference: Play Everywhere"}