Boal on a Boat – Teaching Critical Game Making
Keywords:
teaching games, critical making, theater for the oppressed, pedagogy for the oppressedAbstract
This paper presents and evaluates a plan for a 2-weeks teaching moment with a series of lectures and a seminar in a Game Design course on advanced level that teaches students to critically examine their design task as game designers. This means that this is a critical intervention that can be used to educate critical makers or reflexive professionals. The center piece of the course is an assignment that asks the students to create a design prototype that is highly problematic from moral and ethical perspectives that are discussed in the course literature and lectures. The paper explains in detail the setup of the lectures and seminars and shows the results of a first trial. Any game design education (and potentially even other digital making like IT or Information Systems) that aims at educating reflexive professionals or critical researchers should be able to adapt this teaching moment.Downloads
Published
2020-01-01
Bibtex
@Conference{digra1223, title ="Boal on a Boat – Teaching Critical Game Making", year = "2020", author = "Prax, Patrick", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1223}", booktitle = "Proceedings of DiGRA 2020 Conference: Play Everywhere"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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