Creating Meaningful Games through Values-Driven Design Principles

Authors

  • Adam Jerrett
  • Peter Howell
  • Neil Dansey

Keywords:

serious games, design principles, inclusion, values-driven, prosocial, empathy

Abstract

The interactivity present in games makes them useful vehicles for the exploration of various concepts outside of “finding the fun”. Empathy games – games that are developed to educate and encourage empathetic responses from players about a scenario – are one such example. However, the notion of empathy game design overlaps with other tangential design theories like emotional game design, radical game design, and critical game design. These theories often overlap but are difficult to discover because of their different naming conventions. To assist designers, this paper discusses design principles from these and other similar game design frameworks. Using these, it presents a consolidated set of design principles and considerations that can be applied to game projects. These principles are presented to inspire future design work to explore lesser-known experiences, in the hopes of being more inclusive of, and more meaningful to, a diverse player base.

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Published

2020-01-01

Bibtex

@Conference{digra1158, title ="Creating Meaningful Games through Values-Driven Design Principles", year = "2020", author = "Jerrett, Adam and Howell, Peter and Dansey, Neil", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1158}", booktitle = "Proceedings of DiGRA 2020 Conference: Play Everywhere"}