Classification of Gameplay Interaction in Digital Cultural Heritage

Authors

  • Jonathan Barbara

Keywords:

virtual reality, interactive narratives, cultural heritage, player-centric game design

Abstract

Digital heritage has matured over the past twenty years and now calls are being made for interactive experiences that augment digital representation with digital performance. The paper considers sources for such a performance: be it documented sources, contemporary cultures, or gameplay from other entertainment game genres. It considers the needs of various stakeholders: the archaeologist, the historian, the game designer and the target audience and suggests thematically consistent multiple gameplay options that serve the different needs while reusing game assets and characters. This aims to contribute to the collaboration with the DiGRA community on serious cultural heritage game development, focusing on the player as performer, rather than just as an observer.

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Published

2020-01-01

Bibtex

@Conference{digra1217, title ="Classification of Gameplay Interaction in Digital Cultural Heritage", year = "2020", author = "Barbara, Jonathan", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1217}", booktitle = "Proceedings of DiGRA 2020 Conference: Play Everywhere"}