There’s an App For That?: Are Mobile Music Games Serious Educational Tools
Keywords:
serious games, educational games, music education, mobile gamesAbstract
Music students face a significant cognitive load, which often causes them to abandon musical studies. Serious games offer a solution to this problem: present educational content in a fun package to increase student engagement and foster self-regulated, independent learning. In this paper we examine serious music games, specifically on the iOS platform. We address three questions: whether these games exhibit the benefits that serious games are considered to have; whether they provide educational value; and whether they offer any improvement over traditional teaching tools. We found that although they can offer the benefit of immediate, automated feedback, the currently available games cover only a small amount of musical knowledge. They also tend to support rote-learning style tasks, resulting in low-level learning outcomes, and do not tailor content to players. Despite these drawbacks the games offer some educational value. However, there is significant scope for continued development in the future.Downloads
Published
2020-01-01
Bibtex
@Conference{digra1183, title ="There’s an App For That?: Are Mobile Music Games Serious Educational Tools", year = "2020", author = "Pierce, Charlotte and Woodward, Clinton J. and Bartel, Anthony", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1183}", booktitle = "Proceedings of DiGRA 2020 Conference: Play Everywhere"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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