There’s an App For That?: Are Mobile Music Games Serious Educational Tools

Authors

  • Charlotte Pierce
  • Clinton J. Woodward
  • Anthony Bartel

Keywords:

serious games, educational games, music education, mobile games

Abstract

Music students face a significant cognitive load, which often causes them to abandon musical studies. Serious games offer a solution to this problem: present educational content in a fun package to increase student engagement and foster self-regulated, independent learning. In this paper we examine serious music games, specifically on the iOS platform. We address three questions: whether these games exhibit the benefits that serious games are considered to have; whether they provide educational value; and whether they offer any improvement over traditional teaching tools. We found that although they can offer the benefit of immediate, automated feedback, the currently available games cover only a small amount of musical knowledge. They also tend to support rote-learning style tasks, resulting in low-level learning outcomes, and do not tailor content to players. Despite these drawbacks the games offer some educational value. However, there is significant scope for continued development in the future.

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Published

2020-01-01

Bibtex

@Conference{digra1183, title ="There’s an App For That?: Are Mobile Music Games Serious Educational Tools", year = "2020", author = "Pierce, Charlotte and Woodward, Clinton J. and Bartel, Anthony", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1183}", booktitle = "Proceedings of DiGRA 2020 Conference: Play Everywhere"}