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2019: Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix
2019: Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix
Published:
2019-01-01
Papers
Is this still participation? A case study of the disempowerment of player labourers
Patrick Prax
PDF
Me, myself and others: Connecting player identification to gaming social capital
Franziska Regnath, Ahmed Elmezeny
PDF
On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes
Stefano Gualeni
PDF
Strategies for Endogenous Design of Educational Games
Sandeep Athavale, Girish Dalvi
PDF
Towards an analysis of virtual realism
Grant Tavinor
PDF
Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage
Peter Howell, Brett Stevens
PDF
Video Game Détournement: Playing Across Media
Fanny Barnabé
PDF
How to Reference a Digital Game
Stefano Gualeni, Riccardo Fassone, Jonas Linderoth
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The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan
Masanori Fukui, Takeshi Ishikawa, Jo Hagikura, Yuji Sasaki
PDF
Beyond God’s Eye: on the Reliability of Gameworld Images
Suely Fragoso, Fabiana Freitas, Mariana Amaro
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Exploring the Effects of VR Gameplay Videos on Performance and Experience
Jeffrey C F Ho
PDF
A Typology of Rumble
Ea Christina Willumsen, Milan Jacevic
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Polygonal Modeling: The Aestheticization of Identity
Chris Kerich
PDF
Discourse at play: construction and professionalism of video-based game reviews
Ruud S Jacobs, Zino Duyvestijn
PDF
Romance Never Changes…Or Does It?: Fallout, Queerness, and Mods
Kenton Taylor Howard
PDF
Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games
Dom Ford
PDF
Co-Constructing Virtual Identities: Insights from Linguistic Analysis
Ross Burkholder
PDF
The “not so” Beautiful Game: a study on Brazilian players of the fantasy soccer game Cartola FC
Kurtz Gabriela Birnfeld, de Araujo João Pedro Corrêa
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Boundaries, Trust and Reputation in Virtual and Illicit Markets
Robert Fleet
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A Taxonomy of Game Engines and the Tools that Drive the Industry
Marcus Toftedahl, Henrik Engström
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Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences
Ilaria Mariani, Mariana Ciancia
PDF
Taiko no Tatsujin: Musical literacy in the Media Mix
Costantino Oliva
PDF
The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use
Bastian Kordyaka, Katharina Jahn, Marius Müller, Björn Niehaves
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GDC vs. DiGRA: Gaps in Game Production Research
Henrik Engström
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A Recipe for Disaster? The Emerging Ludo Mix and the Outsourcing of Narrative
Nökkvi Jarl Bjarnason
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Exploring How Changes in Game Systems Generate Meaning
Batu Aytemiz, Nick Junius, Nathan Altice
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“Is This Really Happening?”: Game Mechanics as Unreliable Narrator
Curie Roe, Alex Mitchell
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Dancing with the Hands: Frictions with Videogames, Dance and Gender
Timothy Snowdon
PDF
Game jockey as an intermediary between DJ practice and video games
Rémy Sohier
PDF
Male and Female Game Players’ Preferences for Game Characters and Real-world Personalities in Japan
Akiko Shibuya, Hibiki Okura, Akiyo Shoun, Naoko Asou
PDF
Different Frames of Players and the Motivation of Prosocial Behaviors in Digital Games
Ji Soo Lim
PDF
Beyond Procedurality: Situating The Witness in the Proceduralism Debate
Ryan C. Wright
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The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan
Akinori Nakamura, Susana Tosca
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Building a Gamer: Player Preferences and Motivations Across Gender and Genre
Christine Tomlinson
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Methods Beyond the Screen: Conducting remote player studies for game design research
Alexander Muscat, Jonathan Duckworth, Douglas Wilson
PDF
Differences in Player Experiences of Need Satisfaction Across Four Games
Sonam Adinolf, Selen Türkay
PDF
“Can you send me a photo?” – A Game-Based Approach for Increasing Young Children’s Risk Awareness to Prevent Online Sexual Grooming
Tarja Susi, Niklas Torstensson, Ulf Wilhelmsson
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“More Interaction, More Story, More Lore”: Motivations Related to Game-centric Transmedia
Elisa Wiik
PDF
The politics of game canonization: Tales from the frontlines of creating a national history of games
René Glas, Jasper van Vught
PDF
The imbalanced state of free-to-play game research: A literature review
Kati Alha
PDF
Hybrid Board Game Design Guidelines
Ville Kankainen, Janne Paavilainen
PDF
Sami Game Jam – Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming
Annakaisa Kultima, Outi Laiti
PDF
Game Streaming Revisited: Some Observations on Marginal Practices and Contexts
Holin Lin, Chuen-Tsai Sun, Ming-Chung Liao
PDF
Exploring the Role of Narrative Puzzles in Game Storytelling
Huaxin Wei, Betty Durango
PDF
A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues
Masakazu Furuichi, Megumi Aibara
PDF
Dawn of Machinic Cyclicality: Life as We Don’t Know
Alexandre Paquet
PDF
A TRU Proposal to the Ladies, through #selfcare, Mary Astell, and Xenofeminism
Tania Marlowe
PDF
Joy Family: Japanese Board Games in the Post-War Shōwa Period
Nathan Altice
PDF
Middle-aged Players’ Memorable Experiences with Pokémon GO
Elina Koskinen, Kati Alha, Dale Leorke, Janne Paavilainen
PDF
Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items
Hao Wang, Yu-Chun Ruan, Sheng-Yi Hsu, Chun-Tsai Sun
PDF
Port or conversion? An ontological framework for classifying game versions
Paweł Grabarczyk, Espen Aarseth
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The Path That Lies Ahead: Intimacy Through Overwhelmedness in The Legend of Zelda: Breath of the Wild
Kaelan Doyle-Myerscough
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Categorizing Morality Systems Through the Lens of Fallout
Joan Casas-Roma, Joan Arnedo-Moreno
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Sites of Play: Locating Gameplace in Red Dead Redemption 2
Andrew Westerside, Jussi Holopainen
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Describing the Game Studies Canon: A Game Citation Analysis
Jonathan Frome, Paul Martin
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In Situ: Researching corporate diversity initiatives with game developers
Emma Westecott, Suzanne Stein, Cheryl Hsu, Kashfia Rahman
PDF
Adapting the Empty Orchestra: the Performance of Play in Karaoke
Jeffrey S Bryan, Theresa Tanenbaum
PDF
Designing Global Empowerment? Activist Self-Narratives in Culturally Mixed Settings
Sabine Harrer
PDF