In Situ: Researching corporate diversity initiatives with game developers

Authors

  • Emma Westecott
  • Suzanne Stein
  • Cheryl Hsu
  • Kashfia Rahman

Keywords:

diversity in games, game development, rapid ethnography, feminist action research, feminist game studies

Abstract

This paper explicates the design and development of a feminist action research pilot that studied and supported the launch of a diversity initiative within a major game development studio. Drawing on methods from design research including rapid ethnography and model making, we describe the stages our pilot study followed, including key models and high-level findings, as well as outline the ways in which we collaborated with our research partner in this initial stage. Use of these methods helped us build an integrated model that can be used as a strategic tool to direct the focus of ongoing work by our partner and other developers. By sharing our process, we hope to illustrate one way that researchers might engage design research methods in service of equity work of this nature in partnership with the game industry.

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Published

2019-01-01

Bibtex

@Conference{digra1113, title ="In Situ: Researching corporate diversity initiatives with game developers", year = "2019", author = "Westecott, Emma and Stein, Suzanne and Hsu, Cheryl and Rahman, Kashfia", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1113}", booktitle = "Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}