A Taxonomy of Game Engines and the Tools that Drive the Industry

Authors

  • Marcus Toftedahl
  • Henrik Engström

Keywords:

game development, production pipeline, game engine, development tools, taxonomy

Abstract

Game engines are a vital part of a game production pipeline, but there is a vagueness of definitions regarding the boundaries of components in a game engine and the rest of the production tools used in a game development pipeline. The aim of this paper is to nuance the use of the term game engine and to put it into the context of a game development pipeline. Based on data from the current state of game production, a proposed taxonomy for tools in game development is presented. A distinction is made between user facing tools and product facing tools. A defining characteristic of the production pipeline and game engines is their plasticity. One of the conclusions is that a “game engine” as a single entity containing the whole game production pipeline is not desirable due to the large number of competences and needs involved in a game development project.

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Published

2019-01-01

Bibtex

@Conference{digra1077, title ="A Taxonomy of Game Engines and the Tools that Drive the Industry", year = "2019", author = "Toftedahl, Marcus and Engström, Henrik", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1077}", booktitle = "Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}