Designing Global Empowerment? Activist Self-Narratives in Culturally Mixed Settings
Keywords:
thematic analysis, activism, agile design, videogamesAbstract
This paper reviews the experiences of game workshop facilitators in a culturally mixed activist setting based on narrative interviews with representatives of the Game Girl Workshop (GGW), a Denmark-based feminist initiative established in 2010. By identifying emergent themes and concerns in the organizers’ self-narratives, this study aims to unpack some current challenges activists from the Global North face when working towards empowerment in cross-cultural educational settings. Crucially, what can be experienced as "empowering" differs depending on cultural factors. This study looks at the practices and narratives GGW activists have developed in response to this intercultural challenge. The focus on workshop organizers’ narratives is motivated by two opposed ambitions. The first ambition is to honor and acknowledge the facilitators' activist experience and tacit knowledges which have allowed them to follow through with their aspirational, mostly voluntary work in the games field. The second ambition, conversely, is to identify and redress some problematic assumptions surfacing in the facilitators’ self-narratives as popular, yet potentially harmful stereotypes about Eurocentric entitlement and the Global South. By balancing these two ambitions, this study aims to validate the previous work GGW and other western feminist initiatives have done to change the status quo of game making, while identifying Eurocentrism and western entitlement as persistent myths to be resolved by current and future activists.Downloads
Published
2019-01-01
Bibtex
@Conference{digra1115, title ="Designing Global Empowerment? Activist Self-Narratives in Culturally Mixed Settings", year = "2019", author = "Harrer, Sabine", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1115}", booktitle = "Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}
Proceedings
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Papers
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