Methods Beyond the Screen: Conducting remote player studies for game design research

Authors

  • Alexander Muscat
  • Jonathan Duckworth
  • Douglas Wilson

Keywords:

game design, design, methods, qualitative research, player studies, player experience

Abstract

In this paper we present a qualitative research methodology for conducting scholarly remote player studies, derived from a comparison of player-testing protocols. Within the game design research field, approaches to studying designs are frequently adapted from standardized player-testing techniques. These often focus on measuring player experience so a design may be evaluated. While such methods provide a useful basis for conducting iterative design studies, these present limitations for researchers seeking to interrogate design approaches outside of conventional assessment models or gameplay paradigms. We discuss these issues through a methodological lens, in the study of WORLD4, a game designed for experiences of ambiguity. Through a two-stage player experience case study we reveal methodological considerations, insights, and highlight disciplinary questions. In doing so we present a contextually aware, time and resource conscious method for conducting remote player studies, useful for game design researchers working outside of labs or investigating alternate design spaces.

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Published

2019-01-01

Bibtex

@Conference{digra1092, title ="Methods Beyond the Screen: Conducting remote player studies for game design research", year = "2019", author = "Muscat, Alexander and Duckworth, Jonathan and Wilson, Douglas", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1092}", booktitle = "Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}