The politics of game canonization: Tales from the frontlines of creating a national history of games

Authors

  • René Glas
  • Jasper van Vught

Keywords:

canonization, game preservation, game archiving, cultural heritage, politics, game

Abstract

In this paper, we provide insight into the politics of forming a national games canon by the Netherlands Institute for Sound and Vision, one of the biggest audiovisual cultural heritage institutions in the Netherlands. From a historiographical perspective, the paper investigates how different stakes and commitments of the different actors involved (the authors included) during the different stages of admission and selection are inherently connected. From a unique insider's perspective, we recognize that more pragmatic concerns around preservation and archival efforts of the Institute collapse with the socioculturally-driven aims of the canon as a history of Dutch games, a process we call the politics of acquisition.

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Published

2019-01-01

Bibtex

@Conference{digra1096, title ="The politics of game canonization: Tales from the frontlines of creating a national history of games", year = "2019", author = "Glas, René and van Vught , Jasper", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1096}", booktitle = "Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}