Towards an analysis of virtual realism

Authors

  • Grant Tavinor

Keywords:

virtual worlds, media, realism, philosophy

Abstract

That VR media are realistic, or more realistic than other traditional forms of depictive media, has sometimes claimed to be a “common-sense” view (Murphy, 2017). Exactly what comprises the realism of virtual media is not entirely clear and needs careful analysis, however. This paper offers the beginning of a philosophical analysis of the concept of “virtual realism” as it applies to videogames and related media. The term turns out to have several different senses that though related, are materially distinct and of differing credibility. This paper will add depth and clarity to the growing literature on virtual reality media by providing analysis of a key concept that is currently undertheorized.

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Published

2019-01-01

Bibtex

@Conference{digra1062, title ="Towards an analysis of virtual realism", year = "2019", author = "Tavinor, Grant", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1062}", booktitle = "Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix"}