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2022: Proceedings of DiGRA 2022 Conference: Bringing Worlds Together
2022: Proceedings of DiGRA 2022 Conference: Bringing Worlds Together
Published:
2022-01-01
Papers
The Principal Characteristics of a Serious Game to Ensure Its Effective Design
Besma Ben Amara, Hedia Mhiri Sellami, Lamjed Ben Said
PDF
Requirements analysis and speculative design of support tools for TTRPG game masters
Devi Acharya, Michael Mateas, Noah Wardrip-Fruin
PDF
Counter fictions from the margins
Isabelle ARVERS
PDF
An Exploitation Ecosystem Model for Fan-based Labour in the Games Industry
Chris McCutcheon, Michael Hitchens, Mitchell McEwan
PDF
Escape Game From observation to participatory research
Nayra Vacaflor, Feirouz Boudokhane-Lima
PDF
Crash-N-Comedy: Slapstick Comedy in Crash Bandicoot N.Sane Trilogy and Crash Tag Team Racing
Haryo Pambuko Jiwandono
PDF
Gaming for All: Discourse and Identity amongst Difabel Gamers in Indonesia
Haryo Pambuko Jiwandono, Edeliya Relanika Purwandi
PDF
A Framework for Choice Hermeneutics
Cyril Focht, Noah Wardrip-Fruin
PDF
Exploring Relevance, Meaningfulness, and Perceived Learning in Entertainment Games
Rhea Sharma, Edward Melcer, Dominic Kao
PDF
Genesis of a Gaming Culture: a Historical Analysis Based on the Computer Press in Portugal
Luciana Lima, Camila Pinto, Patrícia Gouveia
PDF
The hidden intricacy of loot box design: A granular description of random mone-tized reward features
Nick Ballou, Charles Gbadamosi, David Zendle
PDF
The evolution of cyberpunk realia in video games
Pierre-Yves Houlmont, Björn-Olav Dozo
PDF
Designing Fun: A Method to Identify Experiential Elements in Analog Abstract Games
Malay Dhamelia, Girish Dalvi
PDF
Situational analysis as a method for qualitative inquiry of games
Ida Kathrine Hammeleff Jørgensen
PDF
“Fear the Old Blood”: The Gothicism of Bloodborne
Hiranya Mukherjee
PDF
Game space topology revisited: A review of labyrinthine terminology
Frederik Bakkerud
PDF
Habit and perception towards games and game-based learning in India: A survey study of awareness and experience with digital games
Chaitanya Solanki, Deepak J Mathew
PDF
“It Sucks for Me, and It Sucks for Them”: The Emotional Labor of Women Twitch Streamers
Ashley ML Guajardo
PDF
What are the odds? Lower compliance with Western loot box probability disclosure industry selfregulation than Chinese legal regulation
Leon Y. Xiao, Laura L. Henderson, Philip W.S. Newall
PDF
Sustainability in City-Building Games
Morgan Cox, José P. Zagal
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Data-driven Analysis Platform for Indie Mobile Game Publishing
Yanhui Su
PDF
Networked Participation sets the Game Free – Warhammer 40k on Tabletop Simulator
Patrick Prax
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Gamechangers of 40k: Professionalization and Commodification of Warhammer 40,000
Patrick Prax, Bjorn Sjoblom
PDF
Play Arcs: Structuring Player Stories for CoDesign & Content Generation in Persistent Game Worlds
Viktor Gustafsson, Benjamin Holme, Wendy E. Mackay
PDF
Stories and Changing Social Norms: Representation of Gender in Video Games from 2007 to 2017
Kaitlyn Kingsland
PDF
Experimenting with Endogenous Design for Digital Therapy Games
Vasundhara Agrawal, Sandeep Athavale, Akash Mohan, Rajiv Thanawala
PDF
Analysis of pay-what-you-want donation behavior in game communities on social live streaming services
Hisayuki Kunigita, Amna Javed, Youji Kohda
PDF
Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation
Elena Petrovskaya
PDF
Practical Considerations for Values-Conscious Pervasive Games
Adam Jerrett, Peter Howell, Beer Koos de
PDF
Born in Fair Haven: Procedural Generation of Cultural Sign Systems
Craig Paul Green, Callum Nash, Jo Briggs, Xiaoming Dong
PDF
Accessible Design of Serious Games for People with Intellectual Disabilities in Inclusive Vocational Education
Victoria Batz, Inga Lipowski, Matthias Morfeld, Christian Hansen, Michael A. Herzog
PDF
Posthumanist Attitude Towards Animals in Digital Games
Eleonora Imbierowicz
PDF
Considering the Person in the Puzzle: Challenging common assumptions about Sudoku player strategies
Alice Lynch, Chris Jefferson, Uta Hinrichs
PDF
Final Fantasy VII Remake: In Search of Queer Celebration
Nicky Heijmen, Mirjam Vosmeer
PDF
Social aspects in game accessibility research: a literature review
Lobna Hassan, Pauliina Baltzar
PDF
Playing For Keeps: Digital Games to Preserve Indigenous Languages & Traditions.
Charly Harbord, David Lyons, Euan Dempster
PDF
HurricaneLog: A humanitarian logistics game on hurricane preparedness and response operations
Thiago Pereira, Daniel Aloise, Marie-Ève Rancourt, Danny Godin
PDF
Comparing actual and virtual movement in a play anywhere mobile AR location-based story
Gideon Raeburn, Laurissa Tokarchuk, Martin Welton
PDF
Playing or Being Played? Choice and Agency in Videogames: Reflecting on The Witcher III: Wild Hunt (2016)
Danielle Kleinerman
PDF
On the Maintenance of Meaning: A Deleuzian View on Proceduralism
Hongwei Zhou, Kyle Gonzalez, Nathan Altice, Noah Wardrip-Fruin, Angus G. Forbes
PDF
Design of a Serious Game for Cybersecurity Ethics Training
Malcolm Ryan, Mitchell McEwan, Vedant Sansare, Paul Formosa, Deborah Richards, Michael Hitchens
PDF
We are Alone but not Alone – Exploring Motivations for Paying Others to Playing Video Games Together
Yahui Cao
PDF
Serious Game Jam Operation Manual: Prototype Development and Evaluation
Megumi Aibara, Satoru Kawakami, Masakazu Furuichi
PDF
From Trash to Treasure: Exploring how video games are moving from popular culture to cultural heritage
Lina Eklund
PDF
Child’s Play and Survival: Examining Children’s Games in the Squid Game
Zahra Rizvi
PDF
Playing A|part Together in Animal Crossing: New Horizons During the COVID-19 Pandemic
Ludens Homo
PDF
What the spectator expects in the game of watching: Twitch.tv, materiality, and game consumption through and beyond spectatorship
Dara Coema
PDF
Towards a Model of the Design Process for Games
John P. Healy, Charlie Cullen
PDF
“LET ALL PARTAKE IN THE SUFFERING”: MÖRK BORG as a Visual-Material Toolkit for Fan Remix
PS Berge
PDF
Digital Gaming During the Early COVID-19 Pandemic: Healthy Escapism and Social Connectedness
Timo Partala
PDF
Now It’s Impersonal: On Player Decentered Design
Edward Morrell
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“Mirror Dwellers”: Social VR, Identity and Internet Culture
Mattia Thibault, Mila Bujić
PDF