Gaming for All: Discourse and Identity amongst Difabel Gamers in Indonesia
Keywords:
digital games, disabilities, discourse, identity, social construction, differentlyAbstract
This article aims to study the use of digital games as interactive media among difabel; Indonesianized portmanteau of differently abled, gamers in Indonesia, including but not limited to the use of digital games as a platform for socialization, as sociotechnical artefacts to gain collective support and provide better access to community and social interaction, in addition to involvements in digital gaming competitions. This article aims to explain developments of difabel individuals’ discourse and their construction of identities during social interaction with digital games.Downloads
Published
2022-01-01
Bibtex
@Conference{digra1318, title ="Gaming for All: Discourse and Identity amongst Difabel Gamers in Indonesia", year = "2022", author = "Jiwandono, Haryo Pambuko and Purwandi, Edeliya Relanika", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1318}", booktitle = "Proceedings of DiGRA 2022 Conference: Bringing Worlds Together"}
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Papers
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