Born in Fair Haven: Procedural Generation of Cultural Sign Systems
Keywords:
procedural cultural sign systems generation, cybernetics, vmachine algorithmAbstract
We propose the term procedural cultural sign systems generation to help define the emergent practice of procedurally generating games that seek to mimic or in some way signify fictitious culture. We borrow from cybernetics to understand procedural cultural sign systems generation and exemplify this with our VMachine algorithm. We argue the need for procedural content generation algorithms that are readily implementable, and generalizable for multiple use cases. In this paper, we discuss cybernetics in the context of procedural content generation followed by an overview of recent games that generate elements of culture as part of gameplay. We then outline our VMachine Algorithm and our method, before demonstrating practical applications in two short case studies based on games we are currently developing.Downloads
Published
2022-01-01
Bibtex
@Conference{digra1371, title ="Born in Fair Haven: Procedural Generation of Cultural Sign Systems", year = "2022", author = "Green, Craig Paul and Nash, Callum and Briggs, Jo and Dong, Xiaoming", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1371}", booktitle = "Proceedings of DiGRA 2022 Conference: Bringing Worlds Together"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.