What the spectator expects in the game of watching: Twitch.tv, materiality, and game consumption through and beyond spectatorship

Authors

  • Dara Coema

Keywords:

spectatorship, video games, live streaming, twitchtv, materialities

Abstract

Understanding streaming platforms as capable of supporting and promoting new languages, trends, and online consumption practices, this article relates game media itself to cultural phenomena and social processes around play-watch activities in game streams on Twitch.tv. Analyzing the materiality (structure, affordances, socio-technical and economic aspects) of the leading platform in the live streaming market, we carry out a preliminary understanding of how these digital territories influence and harbor experiences of watching and playing games. Addressing the tools and uses of Twitch.tv, we present concepts that help us understand practices within the community that transcend watching and modify gaming – the sociability in participatory communities of play (Hamilton et al. 2014), the co-creation in multiplayer entertainment (Shear 2019), and the interactivity and agency in crossplay –, as well as the role of the industry and its neoliberal agenda on shaping game spectatorship and domesticating subversive conducts in the game of watching.

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Published

2022-01-01

Bibtex

@Conference{digra1412, title ="What the spectator expects in the game of watching: Twitch.tv, materiality, and game consumption through and beyond spectatorship", year = "2022", author = "Coema, Dara", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1412}", booktitle = "Proceedings of DiGRA 2022 Conference: Bringing Worlds Together"}