Playing For Keeps: Digital Games to Preserve Indigenous Languages & Traditions.
Keywords:
two-eyed seeing, co-design, gamification, digital artefacts, curation, inclusionAbstract
This paper examines the potential for digital games to be used as a conduit to preserve and share Indigenous languages and traditions. It does this by interviewing game industry and academic representatives from a variety of Indigenous communities around the world to ask their opinions on the topic via three questions. The paper aims to provide justification for a model of co-design utilizing the methodology of two-eyed seeing which allows Indigenous communities to be involved in every step of the design process and also to retain Sovereignty over their cultural practices and how they are portrayed and shared with the wider populace. The benefits of which may be felt by not only the Indigenous communities themselves but also communities like DiGRA as it will help to inform and build lasting bonds between the game industry/academia and Indigenous peoples.Downloads
Published
2022-01-01
Bibtex
@Conference{digra1384, title ="Playing For Keeps: Digital Games to Preserve Indigenous Languages & Traditions.", year = "2022", author = "Harbord, Charly and Lyons, David and Dempster, Euan", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1384}", booktitle = "Proceedings of DiGRA 2022 Conference: Bringing Worlds Together"}
Proceedings
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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