Accessible Design of Serious Games for People with Intellectual Disabilities in Inclusive Vocational Education
Keywords:
universal design, technical-enhanced learning, inclusive vocational training, high-Abstract
People with disabilities are often denied the opportunity to obtain a vocational qualification. There is a lack of an appropriate infrastructure for an inclusive education system and recognized degrees. Therefore, didactic methods for inclusive learning situations are needed. This paper describes the user-centered development and evaluation of a serious game for inclusive vocational training in kitchen professions. The theoretical teaching content in the module “hygiene” is taught to people with and without cognitive impairments using a gamified learning application. The prototype was evaluated with 22 participants when used in an inclusive teaching setting with a mixed-methods design. The learning application caused an increase in motivation and the knowledge quiz achieved good results across all target groups (15 trainee cooks, 4 trainees as kitchen assistants, 3 employees of the sheltered workshop). The results from questioning, learning quiz, observation, and video analysis form design guidelines for future digital, interactive teaching methods for inclusive vocational education.Downloads
Published
2022-01-01
Bibtex
@Conference{digra1372, title ="Accessible Design of Serious Games for People with Intellectual Disabilities in Inclusive Vocational Education", year = "2022", author = "Batz, Victoria and Lipowski, Inga and Morfeld, Matthias and Hansen, Christian and Herzog, Michael A.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1372}", booktitle = "Proceedings of DiGRA 2022 Conference: Bringing Worlds Together"}
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Papers
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