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2002: Computer Games and Digital Cultures Conference Proceedings
2002: Computer Games and Digital Cultures Conference Proceedings
Published:
2002-01-01
Papers
Killing Like a Girl: Gendered Gaming and Girl Gamers’ Visibility
Jo Bryce, Jason Rutter
PDF
A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games
Eddo Stern
PDF
Representing Users in the Design of Digital Games
Aphra Kerr
PDF
Myzel – Selforganization in Networked Worlds
Peter Judmaier, Gunter Piringer, Jörg Piringer
PDF
Interaction Forms, Agents and Tellable Events in EverQuest
Lisbeth Klastrup
PDF
The Open and the Closed: Games of Emergence and Games of Progression
Jesper Juul
PDF
The EverQuest Speech Community
Susana Tosca
PDF
Albert Goes Narrative Contracting
Ken Newman, Robert Grigg
PDF
“A Totally Different World”: Playing and Learning in Multi-User Virtual Environments
Linda Kao, Cathleen Galas, Yasmin Kafai
PDF
The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games
Georg Lauteren
PDF
“Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World
T.L. Taylor
PDF
The Gameplay Gestalt, Narrative, and Interactive Storytelling
Craig A. Lindley
PDF
Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW
Helene Madsen, Troels Degn Johansson
PDF
Computer Game Criticism: A Method for Computer Game Analysis
Lars Konzack
PDF
The Study of Computer Games as a Second-Order Cybernetic System
Julian Kücklich
PDF
Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games
Aki Järvinen
PDF
Towards Communicative, Collaborative and Constructive Multi-Player Games
Tony Manninen
PDF
Computer Games / Cinema / Interfaces
Geoff King, Tanya Krzywinska
PDF
In Defense of Cutscenes
Rune Klevjer
PDF
The Similar Eye: Proxy Life and Public Space in the MMORPG
Julian Holland Oliver
PDF
Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World
Riku Suomela, Jouka Mattila, Eero Räsänen, Timo Koskinen
PDF
All The World’s A Botfighter Stage: Notes on Location-based Multi-User Gaming
Olli Sotamaa
PDF
Console Games in the Age of Convergence
Mark Finn
PDF
iDTV Gamers: The Emergence of a New Community?
Stuart Nolan
PDF
Introduction: All Your Base Are Belong to Us
Frans Mäyrä
PDF
I Have No Words & I Must Design: Toward a Critical Vocabulary for Games
Greg Costikyan
PDF
Approaches to Computer Game Design
Petri Lankoski, Satu Heliö
PDF