Interaction Forms, Agents and Tellable Events in EverQuest
Keywords:
virtual world, interaction forms, everquest, online stories, online gaming, emergent narrativesAbstract
This paper focuses on forms of interaction and agents in a virtual world and how one may apply an understanding of these to an actual analysis of a virtual world. First, it proposes a distinction between 4 basic agents in a world: players, NPCs, objects and world rules. These agents are involved in 4 basic forms of interaction: navigating, manipulating, social interaction and information retrieval. Looking more closely at how these different forms of agents and actions forms are employed can help us think more closely about the construction of tellable events (emergent narratives) in a multiuser environment.Downloads
Published
2002-01-01
Bibtex
@Conference{digra8, title ="Interaction Forms, Agents and Tellable Events in EverQuest", year = "2002", author = "Klastrup, Lisbeth", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/8}", booktitle = "Computer Games and Digital Cultures Conference Proceedings"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.