Killing Like a Girl: Gendered Gaming and Girl Gamers’ Visibility
Keywords:
gender, leisure spaces, gendered technology, computer gamesAbstract
Approaches to gender and computer gaming have been dominated by textual and content analysis at the expense of broader understandings of gaming. This paper examines computer games through gendered game content, game spaces and activities. The paper suggests that despite the popular stereotype of the computer gamer as an antisocial male teenager, there is increasing evidence of female gaming. This suggests the need to examine the relationship between gender and this activity in greater depth and within everyday contexts. The authors examine the possibility of computer gaming as a potential site for challenging dominant gender stereotypes, relating this to the production and consumption of contemporary leisure.Downloads
Published
2002-01-01
Bibtex
@Conference{digra4, title ="Killing Like a Girl: Gendered Gaming and Girl Gamers’ Visibility", year = "2002", author = "Bryce, Jo and Rutter, Jason", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/4}", booktitle = "Computer Games and Digital Cultures Conference Proceedings"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.