The EverQuest Speech Community
Keywords:
games, multiplayer, speech community, linguisticsAbstract
This paper analyses the EverQuest speech community from a pragmatic point of view, in order to fi nd out how multiplayer games speech communities can be characterized. This study is part of the currently ongoing collective project “Have great faction with the dragons – an EverQuest Study” at the IT University in Copenhagen, of which also Jesper Juul’s “The open and the closed: Games of emergence and games of progression” and Lisbeth Klastrup’s “Interaction forms and tellable events in EverQuest” are a part.Downloads
Published
2002-01-01
Bibtex
@Conference{digra10, title ="The EverQuest Speech Community", year = "2002", author = "Tosca, Susana", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/10}", booktitle = "Computer Games and Digital Cultures Conference Proceedings"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.