I Have No Words & I Must Design: Toward a Critical Vocabulary for Games
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2002-01-01
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@Conference{digra29, title ="I Have No Words & I Must Design: Toward a Critical Vocabulary for Games", year = "2002", author = "Costikyan, Greg", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/29}", booktitle = "Computer Games and Digital Cultures Conference Proceedings"}
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.