The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games
Keywords:
video game aesthetics, pleasure, cultural theoryAbstract
This paper argues that the dominant study of the form and structure of games – their poetics – should be complemented by the analysis of their aesthetics (as understood by modern cultural theory): how gamers use their games, what aspects they enjoy and what kinds of pleasures they experience by playing them. The paper outlines a possible aesthetic theory of games based on different aspects of pleasure: the psychoanalytical, the social and the physical form of pleasure.Downloads
Published
2002-01-01
Bibtex
@Conference{digra13, title ="The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games", year = "2002", author = "Lauteren, Georg", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/13}", booktitle = "Computer Games and Digital Cultures Conference Proceedings"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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