Myzel – Selforganization in Networked Worlds
Keywords:
design and analysis of games, online game, massive multiplayer game, community game, virtualAbstract
Using a Proof of Concept (PoC) of Myzel, we tested a new concept for an online community game. In contrast to existing simulation games Myzel allows the players to negotiate and change the rules of their virtual world. Apart from minor technical restrictions they have to create rules for legislation, resources, economy political organizations and other areas. This should help players to understand the complex inner workings of modern societies. Myzel’s PoC was developed with the help of a small test community using extreme programming techniques. The PoC was tested in a controlled environment as well as in a free scenario. The results proved the validity of the game concept in most aspects. With small adaptations and a state-of-the-art user interface, Myzel should develop a great selforganized virtual society.Downloads
Published
2002-01-01
Bibtex
@Conference{digra7, title ="Myzel – Selforganization in Networked Worlds", year = "2002", author = "Judmaier, Peter and Piringer, Gunter and Piringer, Jörg", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/7}", booktitle = "Computer Games and Digital Cultures Conference Proceedings"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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