The Open and the Closed: Games of Emergence and Games of Progression
Keywords:
gameplay, emergence, game history, game variation, everquestAbstract
This paper proposes a conceptual framework for examining computer game structure and applies it to the massive multiplayer game EverQuest.Downloads
Published
2002-01-01
Bibtex
@Conference{digra9, title ="The Open and the Closed: Games of Emergence and Games of Progression", year = "2002", author = "Juul, Jesper", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/9}", booktitle = "Computer Games and Digital Cultures Conference Proceedings"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.