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2024: Abstract Proceedings of DiGRA 2024 Conference: Playgrounds
2024: Abstract Proceedings of DiGRA 2024 Conference: Playgrounds
Published:
2024-09-30
Papers
Observant Play and Modding: The Postcolonial, Environmentalist Playthrough of Minecraft
J. M. L. Whittington
PDF
Shapeless
Chelsea Brtis
PDF
Differential Impact of the Positive and Negative Image of Digital Games on University Students' Computational Thinking
Masanori Fukui, Yudai Sano, Kazuki Okuno, Masakatsu Kuroda, Eng Ong, Khar Ng, Peter Chew
PDF
Gamifying Race: Play as Apparatus and Ludic "Asianness" as Diffracted Realities
Tung Tse
PDF
From Modding To AI Generators: The Shifting Landscape of Remix Culture and Intellectual Property
Peter Nelson
PDF
Visceral Rhetoric for a Post-Factual Society
Alessandro Canossa, Tamara Metze, Jichen Zhu, Casper Harteveld
PDF
Playing by the Rules of The Dominant Player
Julie Tremblay
PDF
Drifting in the Trees: Creating Playgrounds with Recreational Urban Tree Climbing
Julie Tremblay
PDF
Good Gamer, Good Citizen: Representing Video Games in Chinese Television
Charlotte Stevens
PDF
1001 Nights: AI-native narrative game driven by large language models
Yuqian Sun
PDF
Ludic Interventions in Studying Urban Play: Learning from Lack of participation
Lilli Sihvonen, Jaakko Suominen, Johanna Ylipulli
PDF
Merging Ludus and Mimesis: Playful Engagements with NPCs on TikTok
Tanja Sihvonen, Kristine Ask
PDF
A Renewable Artgames Residency: exploring sustainable practices for art game design
Cindy Poremba, Kara Stone
PDF
'Jogos de Mesa contra Fake News': Reflections on Serious Analogue Games for Media Literacy
E. Charlotte Stevens, Nick Webber, Marcelo Fontoura, Marcelo de Vasconcellos
PDF
Speaking of Time: Time-centric Language in Video Game Marketing and User Reviews on Steam
Thomas Byers
PDF
What Fantasy Soccer Offers Game Studies
Christopher Paul, Olli Sotamaa
PDF
A [W]hole in One. Balkanization, Empire, and the Apocalypse as Playground in 'Golf Club Nostalgia'
Diego Mejía-Alandia
PDF
Psychogeographical Games in "Ludotopia": The exploration of virtual worlds in games as a medium for artistic practice
Debbie Ding
PDF
Wanting Playfulness to Counter Fatigue from Virtual Meetings: Associations with Social Interaction Anxiety and Workaholism
Chaeyun Lim, Maxwell Foxman, Alex Leith, Dar Ratan
PDF
Coworking in a Playground: Wellbeing Effects of Playful Design
Leland Masek, Barbora Šmirinová, Arttu Lakkala, Yanal Marji, Emily Zhang, Valpuri Erkkilä
PDF
"You can be sexy AND powerful!": Gender presentation in video games using Genshin Impact as an example
Mengqi Li, Jingyan Lin
PDF
Breaking the fourth wall: spectating as metagaming in Inscryption
Xin Pan
PDF
The Other Playground: Negotiating Precarity in Dark Souls III Player vs Player Encounters
Heather Maycock
PDF
The BookTok to Player Pipeline: TikTok and the Baldur's Gate 3 Fandom
Ashley Guajardo
PDF
Grounds for Coping: When and Why Women Gamers Employ Different Harassment Management Strategies
Vasil Arangelov, Shane Burell, Amanda Cote, Maxwell Foxman, Waseq Rahman
PDF
Child Appropriate Game Design: Year 1 Findings
Sara Grimes, Bronwyn Swerdfager, Riley McNair
PDF
Metanarrative Horror: The Existential Dread of Choice
Claire Stricklin, Samuel Muscente
PDF
Playable Archive: The management of data in the FIFA/EA Sports franchise.
Iain Donald
PDF
Playbour or Leisure: Unveiling Subjectivity in Chinese Digital Game Labor Landscape
Haiyan Chen
PDF
CosTechPlay: Towards a Teaching Concept that brings Cosplay to Schools
Natalie Denk, Simon Wimmer, Hannelore Hollinetz
PDF
Play and playfulness on the Chinese social media platform Weibo
Mengdi Zhu
PDF
Translating Cultural Memory in Video Games: Realism and Localization of Chinese Parents
Dody Chen, Haoxi Luo
PDF
A Body Without End: The Trans Twine Games of Porpentine Charity Heartscape
Merlyn Seller
PDF
Dinosaurs in Your Playgrounds: Remediating the Anthropocene and Othering in Jurassic World: Evolution
Souvik Mukherjee
PDF
Unsweet Tea: Games as Bodies
Jack Perse
PDF
Reflecting on Pride at Play
Xavier Ho, Fae Daunt, Mads Mackenzie, Chloe Appleby
PDF
Let's Play Illiberal Democracy: Authoritarian Political Simulators as Playgrounds of History
Péter Makai
PDF
Patterns for Designing Poetic Gameplay
Alex Mitchell, Tiffany Neo, Yuin Sim
PDF
At the Push of a Button: Player/Avatar Fusion and the 'Gestural Potential' of Video Game Music
James Ellis
PDF
Nancy Drew Video Games and the Spaces of Girlhood Play
Reem Hilu
PDF
Who Owns the Gamespace? Negotiating Spatial Agency in Video Games
Hamza Bashandy
PDF
The Inadvertent Construction of Leaders in Digital Games
Oskar Milik
PDF
TIM THE TATMAN, FALL GUYS, & DUDE BRO STREAMERS: UNPACKING HEGEMONIC MASCULINITY ON TWITCH
Brandon Harris
PDF
Choosing Who to Sacrifice: Embodying Death in Indie Video Games
Juliana Ruseva
PDF
Compliance with loot box regulation in the UK, the Netherlands, China, South Korea, and Taiwan
Leon Xiao
PDF
Gambling as a Playground for Adults? Or the Interconnection between Games & Gambling.
Markus Wiemker
PDF
Eques Polonus sum. Intentional and accidental tropes of Polish heritage in Sienkiewicz-themed digital games
Tomasz Majkowski, Magdalena Kozyra, Aleksandra Prokopek
PDF
A Stray autoethnography: Becoming-animal, or anthropomorphic humanism?
Poppy Wilde
PDF
Playing Bastion as a solastagic game: a case study of Supergiant Games' avant-garde era
Heather Blakey
PDF
Newsgames as a Case Study for The Value and Challenges of Archiving Digital Games
Lindsay Grace, Mehdi Shah
PDF
Making a Virtual Playground: Values-Based Game Design in Meeting Platforms
Maxwell Foxman, Dalton Bouzek, Chaeyun Lim, Rabindra Ratan, Brian Klebig, Alex Leith, David Beyea
PDF
Masculinity in Gaming Communities: An Analysis of Costume Play Meme
Yeonwoo Lee, Yunhee Cho
PDF
The Sim Who Sold the World. Distorted Environmentalism in Sims 4: Eco Lifestyle
Eleonora Imbierowicz
PDF
Translating Playing Fields: Digital and the Physical Playgrounds
Souvik Mukherjee
PDF
Personality, Fantasy, and Spirituality: Comparing Analog Role-players to Other Populations
Joshua Juvrud, Sarah Bowman, Kjell Hugaas
PDF
Framework-based Roguelike Game for AI/ML Education
Ayana Uematsu, Daisuke Saito, Hironori Fukazawa
PDF
Restorative vs. Reflective Nostalgia in Arcade Paradise
Péter Makai
PDF
Shifting Patterns of Female Representation Across Assassin's Creed
Andrei Zanescu, Lina Eklund
PDF
Poverty (Is All Fun) and Games
Eleonora Imbierowicz
PDF
Grieving World of Warcraft's Chinese Server Shutdown
Honglan Xu, Lars de Wildt
PDF
Order in Chaos: Toward a Theory of Videoludic Noise
Hugo Montembeault, Frédérick Maheux
PDF
Journeying Through Time: Navigating Experiences of Past-Play
Keerthi Sridharan
PDF
Firewatch: (Studying) the Anatomy of a Game Design Process
John Healy, Annakaisa Kultima
PDF
What Is It Like to Play like a Dog?
Mathias Fuchs
PDF
Playing the Hidden Curriculum: Designing games to materialize and question the unwritten rules in higher education classrooms
Jasper Van Vught
PDF
Video Games as Participatory Playgrounds for Civic Imaginations on War: The Case of Laika: Aged Through Blood
Michel Maksimova, Own Kim
PDF
Greek Game Developers' Opinions on the Representation and Reception of (Ancient) Greece in Games: An Exploratory Interview Pilot Study
Alexander Vandewalle
PDF
"We want to give others the same chance we had": When indie developers become money capitalists.
Brendan Keogh
PDF
From Nothingness to Game: Understanding the Emergence of Videogames through Posthumanism and Nishida Kitaro
Andrea Andiloro
PDF
Kidnapping Women, Conquering Countries: Female (Under-)Representation in Asterix Video Games
Paolo D'Indinosante
PDF
1-Bit Skin: Materializing Abjection in World of Horror (2023)
Chiara Haynes
PDF
"El Niño's Finger": A Lightweight H5 Game Using Conceptual Metaphors to Reflect Ecological Thought
Yi Zhang, Xiaoqing Sun
PDF
Past Orientations: Edutainment, Computer Games and Historical Consciousness
Diego Calderara
PDF
City Residuals
Runqi Zhou, Runqi Zhou, Runqi Zhou
PDF
What Is a National Video Game?
Stanisław Krawczyk
PDF
A Mythology of Raids: How raiding persists as a cultural phenomenon of torturous play
Ben Scholl
PDF
Reset and Replay: Planning Game Industry Events Post-Pandemic
Mahli-Ann Butt, Taylor Hardwick
PDF
The Fearful Realism: Chinese Horror Indie Games and the Realist Horror
Haoxi Luo
PDF
Pass and Play in Mixed Reality: Unconventional use of a MR headset as a shareable display
Chris Leisi, Hiloko Kato, Oliver Sahli
PDF
Acousmatics, Video Games, and Situating Play
Logan Davis
PDF
Lost in Paradise! Open-World Landscapes as Baroque Pleasure Gardens
Thomas Spies, Leonhard Müllner
PDF
'Hey! You're not supposed to be here!': Simulated Trespass and Intrusion in Virtual Playgrounds
Jon Stone
PDF
'I like to feel strong but not to kill': an exploration of age 4 to 10 girls' console game experiences in China
Yunfei Li, Phillip Wilkinson, Ashley Woodfall
PDF
Is Games Journalism In Crisis? Examining The Shifting Gaming Media Ecosystem
Ryan Stanton
PDF
Frameplaying: the photographic configurative act in the Gran Turismo series photo modes
Mariana da Fontoura
PDF
Playscape
Peter Nelson, Amber Ng
PDF
History, Time and the Past in Radiant Historia
Nick Webber
PDF
Ludo-spectatorship as gaming and metagaming: exploring the pleasures of assemblage
Xin Pan
PDF
Production Dynamics in Indigenous Latin American Games: From, With or About
Nicolas Hennig
PDF
Cursed: A Ludic Genealogy of the Myth of El Dorado
Mikael Jakobsson, Santiago Ojeda-Ramirez
PDF
Gaming the Future: How Games Help Us Play What's to Come
Sina Torabi
PDF
Lefebvre at the arcade: Understanding gaming houses as esports' playgrounds
Alessandro Franzó
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Dou Dizhu For All: An Accessible Card Game for Visually Impaired Persons in China Powered by ChatGPT's Language Model
Yunke Deng
PDF
Dynamical-meaning Focused Design: Overcoming Ludonarrative Dissonance
Jasmine Liang
PDF
Crunch on the playground: long hours of work in game development
Daeana Bourscheid, Andrea Steil
PDF
Furry Ex Machina: How does VRChat allow for modern instances of digital identity generation and immersion in the furry fandom?
Reuben Mount
PDF
Playful Podcasting: Analyzing the Creators and Audiences of Gaming Podcasts
Ryan Stanton
PDF
Protest Video Games in the Popular Uprising in Chile: Analysis of their Discourses and Contributions to the Discussion on Political Video Games in Contemporary Social Movements.
Marco Jaramillo
PDF
Videogames and Public Play in the Late 1970s: the Case of TV POWWW!
Braxton Soderman, Tom Boellstorff
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Puja, Pandals and Paratextual Playgrounds: A Case Study of Durga Puja 2023 in Kolkata, India
Souvik Kar, Souvik Mukherjee, Zahra Rizvi
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Propping Up Play: Game Objects, Affordances, and Perceptual Multiplicity
Keerthi Sridharan
PDF
Game Design Education for AAA, Creativity, or Critical Thinking
Mika Edström
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The Changing Art of "Housery" in The Age of VAR
Olli Sotamaa, Christopher Paul
PDF
Big Brother Meets Joystick: Ethical Perspectives on Surveillance Imagery in Digital Games
Martin Hennig, Theresa Krampe, Wulf Loh, Markus Spöhrer
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Pierced Windscreens and Virtual Agency: Reckless Driving Gaming As a "safe" Playground for Vehicular Carnage
Ville Malinen
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Remakes, Remasters, and Paratextual Revisits
René Glas
PDF
Male Gamers: how gaming behavior and choice of words works as ways of expressing masculinity
Ida Rysjedal
PDF
The Gender Expression Influencing Factors: Understanding the Gender Expression in Avatar Customization
Yisong Han
PDF
Playing with Capitalism: Metareference, Comedy, and Coziness in Turnip Boy Commits Tax Evasion (Snoozy Kazoo 2021)
Bettina Bódi
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Becoming, Circumstances and Practice: A Collective Biography of 3 Games Lecturers
Bruno de Paula, Diane Carr, Danielle Kleinerman
PDF
Love and Other Terrors: Intimacy and Vulnerability in English-Language Dating Simulators and Romance Games
Heather Blakey, Sian Tomkinson
PDF
Embodiment of User-Generated Content in Electronic Game: A Case Study of the Party Game Eggy Party
Jingyan Lin
PDF
What is it like to be a Danish Game Maker? What the Game Industry in Denmark tells us about Game Production
Emil Hammar, Jesper Juul, Alessandro Canossa
PDF
Exploring the perspectives of digital natives and digital immigrants on virtual reality as a playground in museums
Antonia Wurm, Jeffrey Wimmer
PDF
Playgrounds of authority: space, power, and agency in Dying Light
Poppy Wilde, Will McKeown
PDF
Playing With Time: Memory and Nostalgia in Magic: the Gathering Communities
Kyle Medlock
PDF
Games Built the Computer: Inverting our Histories of Games
Samuel Pizelo
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Gran Turismo 7 and Me: An Autoethnographic Approach to Ludic Subjectivity
Daniel Vella
PDF
Empowerment Playgrounds: The Rise of Feminist Ideology in Female-Leading Indie Game Community
Jie Yang
PDF
The Battle Game at the Bannockburn Experience
William Huber
PDF
"Just like amma used to make": Venba and Packaging the Aesthetics of Diaspora
Zahra Rizvi, Keerthi Sridharan
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Exploring Empathy Assessment in a Role-Play Format within Indian context
Ekaterina Muravevskaia
PDF
Terribly Bored Lizards: Speculating with the Captive Animal in Jurassic World: Evolution (2019)
Merlyn Seller
PDF
Are you Lázaro? Picaresque Childhood in Baldur's Gate 3
David Durán
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Machine Learning Analysis of Player Reviews and Video Game Development: What Information is useful for Games Developers?
Xinge Tong, Ian Willcock, Yi Sun
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Illegal loot box advertising on social media: An analysis of Meta and TikTok ad libraries
Leon Xiao
PDF
Temporality of Play: Time in Digital Playgrounds
Thomas Byers, Martin Gibbs, Bjørn Nansen
PDF
Navigating the Virtual Playground: How Do Players Choose What, When, and How to Play?
Tiernan Cahill
PDF
Interviewed Workers and Industry Worldviews at Ubisoft Montréal's Assassin's Creed
Lars de Wildt
PDF
Demystify the Concept of Beginner Village in Chinese Role-playing Games: A Discourse Analysis
Zihan Feng
PDF
God's Playground: On Polish History, Games, and Discourses
Aleksandra Prokopek, Tomasz Majkowski, Magdalena Kozyra
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How Latinidad and Border Politics Construct Cyberpunk 2077
Luke Hernandez, Luke Hernandez, Luke Hernandez
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Competitiveness and Meritocracy in Super Smash Bros. Ultimate: An Ethnography of Gaming Practices in Santiago, Chile.
Marco Jaramillo
PDF
Frame 352: Making Folklore
Maxwell Lander
PDF
Radical Digital Fishing: From Minigames to Bad Environmentalism
Marco Caracciolo
PDF
Transmedia in the early 1980s: Breaking out of the computer monitor with the games by Mel Croucher and Automata UK
Jaroslav Svelch
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Fringe Game Craft: An Exploration of Fantasy Consoles and Exotic Game Tools
Cuauhtemoc Moreno
PDF
MA Pitch (Draft)
Elliot Yu
PDF
Game Studies Scrimmage
Bart Simon
PDF
Road to Acceptance: A Gamified VR Narrative Journey Through the Stages of Grief
Thais Alvarenga, Amina Kobenova
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