Differential Impact of the Positive and Negative Image of Digital Games on University Students' Computational Thinking
Keywords:
computational thinking, image of digital games, positive and negative effectiveness, problem-solvingAbstract
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2024-09-30
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@Conference{digra2251, title ="Differential Impact of the Positive and Negative Image of
Digital Games on University Students' Computational Thinking", year = "2024", author = "Fukui, Masanori and Sano, Yudai and Okuno, Kazuki and Kuroda, Masakatsu and Ong, Eng and Ng, Khar and Chew, Peter", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2251}", booktitle = "Abstract Proceedings of DiGRA 2024 Conference: Playgrounds"}
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