Speaking of Time: Time-centric Language in Video Game Marketing and User Reviews on Steam
Keywords:
playtime, game development, marketing, steam, user reviewsAbstract
Downloads
Published
2024-09-30
Bibtex
@Conference{digra2263, title ="Speaking of Time: Time-centric Language in Video Game
Marketing and User Reviews on Steam", year = "2024", author = "Byers, Thomas", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2263}", booktitle = "Abstract Proceedings of DiGRA 2024 Conference: Playgrounds"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.