Crunch on the playground: long hours of work in game development
DOI:
https://doi.org/10.26503/dl.v2024i2.2343Keywords:
crunch, developers, video games, overtime work, workersAbstract
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Published
2024-09-30
Bibtex
@Conference{digra2343, title ="Crunch on the playground: long hours of work in game
development", year = "2024", author = "Bourscheid, Daeana and Steil, Andrea", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2024i2.2343}", booktitle = "Abstract Proceedings of DiGRA 2024 Conference: Playgrounds"}
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