Shapeless
Keywords:
gender identity, agender, video games, digital artAbstract
Shapeless is a personal reflection on gender identity and sense of belonging. The digital interactive piece explores the discomfort caused by the strict binary that is enforced from birth through societal expectations established under a patriarchal and capitalist society. Shapeless specifically negotiates the line between rejecting feminine gender-roles and rejecting gender outright. The design of the piece is largely influenced by the restrictive binary that is shared amongst character customizers in video games and clothing brand categories; games and shops which have rejected limiting choices by gender has personally been a major space for exploring self-identity.Downloads
Published
2024-09-30
Bibtex
@Conference{digra2250, title ="Shapeless", year = "2024", author = "Brtis, Chelsea", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2250}", booktitle = "Abstract Proceedings of DiGRA 2024 Conference: Playgrounds"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.