The Other Playground: Negotiating Precarity in Dark Souls III Player vs Player Encounters

Authors

  • Heather Maycock

Keywords:

precarity, multiplayer, players, game analysis, performance, fandom

Abstract

The Dark Souls game series (FromSoftware 2011-2016) is known for its incidental multiplayer encounters wherein players can watch, be aided by, or fight other players throughout a single-player campaign. This extended abstract outlines an assessment of how fan community-produced player vs player etiquette may respond to Dark Souls III PvP encounters, in which one player chooses to invade the playground of the other. In this extended abstract I will outline my examination of this etiquette, asking if it may be read as a set of formalized identity-producing moves that appeal to fairness in order to negotiate the precarity that is central to game design and player experience in Dark Souls III.

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Published

2024-09-30

Bibtex

@Conference{digra2271, title ="The Other Playground: Negotiating Precarity in Dark Souls III Player vs Player Encounters", year = "2024", author = "Maycock, Heather", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2271}", booktitle = "Abstract Proceedings of DiGRA 2024 Conference: Playgrounds"}