Playing Bastion as a solastagic game: a case study of Supergiant Games' avant-garde era
Keywords:
aesthetics, narrative, supergiant games, bastion, solastalgia, environmentAbstract
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Published
2024-09-30
Bibtex
@Conference{digra2297, title ="Playing Bastion as a solastagic game: a case study of
Supergiant Games' avant-garde era", year = "2024", author = "Blakey, Heather", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2297}", booktitle = "Abstract Proceedings of DiGRA 2024 Conference: Playgrounds"}
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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