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2018: Proceedings of DiGRA 2018 Conference: The Game is the Message
2018: Proceedings of DiGRA 2018 Conference: The Game is the Message
Published:
2018-01-01
Papers
Video Games, Learning, and the Shifting Educational Landscape
Hong-An Wu
PDF
Good Game Feel: An Empirically Grounded Framework for Juicy Design
Kieran Hicks, Patrick Dickinson, Jussi Holopainen, Kathrin Gerling
PDF
Stasis and Stillness: Moments of Inaction in Videogames
Rainforest Scully-Blaker
PDF
On Striated Wilderness and Prospect Pacing: Rural Open World Games as Liminal Spaces of the Man-Nature Dichotomy
Marc Bonner
PDF
Is My Avatar MY Avatar? Character Autonomy and Automated Avatar Actions in Digital Games
Ea Christina Willumsen
PDF
Fragmentation: between expansion packs and episodic video games
Matteo Genovesi
PDF
Localization from an Indie Game Production Perspective – Why, When and How?
Marcus Toftedahl, Per Backlund, Henrik Engström
PDF
Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play
Gareth Schott, Ben Redder
PDF
Avatars, Gender and Sexuality for Brazilian Players on Rust
Mayara Caetano
PDF
Markers of Subjective Perception in Larp
Michał Mochocki
PDF
Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise
Joleen Blom
PDF
Infra-Ordinary Rewritings: Animal Crossing: Pocket Camp as an Introductory Study
Johnathan Harrington
PDF
“A pure meritocracy blind to identity”: Exploring the Online Responses to All-Female Teams in Reddit
Miia Siutila, Ellinoora Havaste
PDF
The City in Singleplayer Fantasy Role Playing Games
Daniel Vella, Rutter Giappone Krista Bonello
PDF
Preliminary Poetics of Procedural Generation in Games
Isaac Karth
PDF
Play to Win, Profit & Entertain: a Study of Double Performance as Athlete and Streamer
Roger Seula, Mariana Amaro, Suely Fragoso
PDF
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan
Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai
PDF
Contextualizing Pathological Gaming – A Proof-of-Concept Study
Casper S. Boonen, Mikkel V. Christiansen, Agnete W. Ilsøe, Marie M. Staunstrup, Nielsen Rune Kristian Lundedal
PDF
A Character in Your Hand: Puppetry to Inform Game Controls
Michael Nitsche, Pierce McBride
PDF
Antimimetic Rereading and Defamiliarization in Save the Date
Alex Mitchell
PDF
Design Concepts for Empowerment through Urban Play
Gabriele Ferri, Nicolai B. Hansen, Heerden Adam van, Ben Schouten
PDF
Indie Game: The Movie: The Paper – Documentary Films and the Subfield of Independent Games
Milan Jacevic
PDF
Bleed-in, Bleed-out A Design Case in Board Game Therapy
Mirjam Palosaari Eladhari
PDF
Free-to-Play or Pay-to-Win?: Casual, Hardcore, and Hearthstone
Kenton Taylor Howard
PDF
Wrecking the Game: The Artist as Griefer
Gemma Fantacci
PDF
Ethics at Play in Undertale: Rhetoric, Identity and Deconstruction
Frederic Seraphine
PDF
Aesthetics and Cosmetic Microtransactions in Path of Exile
Mateusz Felczak
PDF
Towards Design Principles for Humor in Interactive Emergent Narrative
Kenneth Chen, Stefan Rank
PDF
A Three Person Poncho and a Set of Maracas: Designing Ola De La Vida, A Co-Located Social Play Computer Game
Lynn H.C. Love, Mona Bozdog
PDF
Understanding the experience of Australian eSports spectatorship
David Cumming
PDF
Harvester of Desires: Gaming Amazon Echo through John Cayley’s The Listeners
Laura Okkema
PDF
An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis
Björn Jahn, Sebastian Möring
PDF
“Clementine will remember that” – Methods to Establish Design Conventions for Video Game Narrative
Hartmut Koenitz, Christian Roth, Noam Knoller, Teun Dubbelman
PDF
Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games
Gege Gao, Patrick C. Shih
PDF
Playing Whiteness in Crisis in The Last of Us and Tomb Raider
Soraya Murray
PDF
Are Loot Boxes Gambling? Random reward mechanisms in video games
Nielsen Rune Kristian Lundedal, Paweł Grabarczyk
PDF
The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices
Kieran Nolan
PDF
Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions
Gabriela T. Richard, Zachary A. McKinley, Robert William Ashley
PDF
An Ontological Meta-Model for Game Research
Espen Aarseth, Paweł Grabarczyk
PDF
Quilting the meaning: gameplay as catalyst of signification and why to co-op in game studies
Gianmarco Thierry Giuliana
PDF